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04 · Hideout & Clans Deep cut Community-reported

ROB RUN grow room: tables, bushes and harvest money

Six tables, six bushes each, 2–4 packages per harvest. Costs, prices and the upgrades worth buying.

Updated 6 min read Cluster Hideout

The Grow Room is a base building with six Grow Table slots; each table holds six bushes. A mature bush yields 2–4 Harvest Packages and keeps growing, so one good bush pays repeatedly. The room costs $150,000 research plus $100,000; each table is $30,000 research plus $40,000.

ROB RUN — a player at a plot-plan table in front of a walled suburban house
Official ROB RUN store capture · Kefir · used for editorial commentary

A Grow Room turns one lucky cargo find into a repeating income. It is not a passive printer — it needs space, defence and a trip to the Fence — but it is one of the few base businesses that keeps producing without buying stock every cycle.

What it costs

ItemResearchPurchaseWhat it does
Grow Room$150,000$100,000Building with 6 slots for Grow Tables
Grow Table$30,000$40,000Holds 6 bushes
Fan$100,000$25,000+12% growth speed
Water Pump$200,000$70,000+14% growth speed
UV Lamp$500,000$250,000+24% growth speed

Community client data, checked 2026-11-13. Unlock the Grow Room in the Shipments production branch first.

A full room is six tables × six bushes = 36 bushes growing at once. That is the ceiling; the entry cost is one room plus one table before you see a single harvest.

The grow loop

  1. Find a Growing Bush Bushes are cargo: you find them in the world and carry them in your hands like any other shipment.
  2. Place it on a Grow Table A clock icon above the table means it is growing.
  3. Wait for maturity When the clock becomes a tick, the bush is mature.
  4. Harvest Interact for about five seconds. You receive 2–4 Harvest Packages, and the same bush starts growing again — no replanting.
  5. Sell to the Fence Harvest Packages go to the Fence. Rarer bushes produce more valuable packages.

Bush rarity and payout

RarityGrowing bush to SmugglerMature bush to SmugglerHarvest Package to Fence
Uncommon$20,000$30,000$4,000 each
Epic$30,000$45,000$6,000 each
Legendary$40,000$60,000$8,000 each

Community-documented prices, 2026-11-13. Sell the bush itself only when you have no free table.

Grow or flip?
A mature bush yields 2–4 packages per cycle and keeps going. At $4,000–$8,000 per package, a single bush beats its Smuggler sale after a few harvests. The bottleneck is table space, not bush supply.

Defend it or lose it

A Grow Room has low base defence (5) and nine fuse slots, which makes it a soft raid target until you invest. Treat the grow room as a second vault: fuses, walls and clan coverage matter more than another UV lamp.

  • Fit at least one fuse before the first full harvest; an unfused room is a free decoder target.
  • Keep harvested packages moving — a full room is a shopping list for raiders.
  • Put the room inside your inner wall, not against the outer fence.
Is it worth it?
If you already own a plot and play several sessions per week, yes: one Legendary bush can out-earn its sale price in a handful of harvests. If you play one hour a day, the upfront $250,000+ competes with simply running cargo.

FAQ

How many bushes fit in a ROB RUN grow room?

Six Grow Tables with six bushes each — 36 bushes at full build.

How much does the Grow Room cost?

$150,000 research plus $100,000 purchase for the room; $30,000 research plus $40,000 for each Grow Table.

Do bushes need replanting?

No. After harvest the same bush starts growing again at the same rarity.

Where do I sell Harvest Packages?

To the Fence. Uncommon packages are worth about $4,000 each, Epic about $6,000, Legendary about $8,000.

Sources for this file

Every claim above traces back to these primary sources; the full list is on the sources page.

Editorial note. This file is checked against the Steam store listing, Kefir's public patch notes and dated community reports. Where a detail is community-reported rather than confirmed, the page says so. Found something wrong? Corrections are public.
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