ROB RUN Dossier · unofficial
Shift status Weekly wipe
RR ROB RUN DOSSIER
04 · Hideout & Clans Core loop Verified against public sources

ROB RUN clans: 100-player limits, roles and server scoping

How clans are sized, why they are tied to one server, and what the clan layer actually unlocks.

Updated 10 Nov 2026 6 min read Cluster Hideout

Clans hold up to 100 players and exist only on the server where they were created. Parties cap at three. Clans can be switched during a wipe cycle, and clan control is what unlocks districts — including the single Shadow Governor slot on the map.

ROB RUN — ROB RUN clans: 100-player limits, roles and server scoping
Official ROB RUN store capture · Kefir · used for editorial commentary

ROB RUN is a free-to-play, early-access online crime sandbox from Kefir where every cop and every criminal is a real player on a server that wipes on a weekly cycle. Clans are how players turn a seven-day server into a seven-day institution.

The numbers that matter

UnitLimitSource
Party3 playersKefir Steam post, 10 September 2026
Clan100 playersKefir Steam FAQ, 2 October 2026
Clan scopeOne serverKefir Steam FAQ, 2 October 2026
Clan switchingAllowed during a wipe cycleKefir Steam FAQ, 2 October 2026
Shadow GovernorOne per game worldKefir Steam post, 28 October 2026
Party of three, clan of a hundred
This is the single most important structural fact about ROB RUN: the game wants you in a small tight group for moment-to-moment play, and in a large organisation for map control. A clan that only operates as one party is leaving the entire territory layer on the table.

Roles and why they are not cosmetic

Kefir lists assigning roles, organising raids, taking territories, waging gang wars and negotiating truces as clan functions. None of those work if everyone has the same permissions. At minimum you need: someone who can invite, someone who can call a raid, and someone who can talk to the other clan without starting a war by accident.

  • Recruiter — owns invitations and the roster. A 100-slot clan with 60 inactive members is a 40-player clan with worse morale.
  • Quartermaster — runs storage, shipments and the laundering desk. This is the role that decides whether the clan survives a wipe week.
  • Shot caller — runs raids and defences. One voice in a fight beats five opinions.
  • Diplomat — the person allowed to negotiate truces. Kefir explicitly lists truces as a clan mechanic, which means somebody has to be trusted to sign one.

The server is the clan’s lifespan

Because clans are per-server, a clan is not a permanent identity. It is a seven-day project that ends with the Federal Raid. Kefir allows clan switching during a wipe cycle, which means the week boundary is when rosters reshuffle.

Plan the reset before it happens
If your clan intends to continue after a wipe, decide the next server before the current one ends. Fresh servers open daily at 5 PM UTC (EU) and 8 PM ET (East US). A clan that scatters at reset and reforms three days later has already lost the land rush.

What clans actually unlock

District ownership requires a clan, and districts are where the passive income lives: a cut of taxes paid to settlement owners on its turf, plus faster money laundering. Above that, the clan holding the central Highlands district produces the single Shadow Governor in the game world, who taxes every other clan on the map.

Read that as a design statement: the top of ROB RUN is not a bigger gun, it is a tax base. The full ladder is in the power pyramid guide.

Joining a clan as a new player

  • Join before you build. A plot inside a clan-controlled settlement is worth more than a nicer plot outside one.
  • Bring a role, not a resume. “I will run the farms” gets you in; “I have 400 hours” does not.
  • Check the server clock. A clan recruiting on day five is recruiting for a reset, not a campaign.
  • Expect betrayal to be a mechanic, not an accident. Kefir’s own copy: “In a place where anyone can betray you, reliable allies are your most valuable asset.”

FAQ

How many players can be in a ROB RUN clan?

Up to 100, per Kefir’s 2 October FAQ post. Parties are capped at three.

Do clans carry across servers?

No. Clans currently exist only on the player’s chosen server. You can switch clans during a wipe cycle.

What do clans unlock?

District ownership, tax income from settlement owners on that turf, faster laundering, and the single Shadow Governor seat for the clan holding the central Highlands district.

Editorial note. This file is checked against the Steam store listing, Kefir's public patch notes and dated community reports. Where a detail is community-reported rather than confirmed, the page says so. Found something wrong? Corrections are public.
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